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GLITCHVIEW
WAS BORN

ABOUT
CREATOR

Joana F Bastos is a communication and multimedia design student, currently taking the course at ESAP, in Porto, Portugal. Despite having dedicated the last years to a broader course, she has a special taste for areas such as illustration and editorial design. She works primarily with digital, even as she seeks to learn and experiment with more analogue techniques.

 

She has an interest in things normally considered "ugly" and enjoys error in things like in analogue photography and print. Now, following her taste for digital, she decided to create a program that could "destroy" her photographs and create new images from the distortion, in order to create interesting results.

Portfolio

ABOUT THE
PROGRAMMER

João Bispo has been a researcher and programmer at FEUP since 2012. Life partner since 2013, he had no choice but to embark on this project. Making his precious time available, he helped create this program so it could become real. Thanks are not enough, because without him this project would be just an idea, a prototype. Thank you for being a partner in this project as well.

CV

ABOUT THE
DISCIPLINE AND TEACHER

Multimedia Art and Communication is a subject given in the third year of the Multimedia Design and Communication course at ESAP. This course was given by Professor Hugo Paquete - check out his blog, it's very interesting! In fact, the entire discipline was interesting! Much more interesting than I expected when I heard about it.

 

Everything that was presented in the classes was beautiful, magical, taking me to cyberpunk and sci-fi, which I appreciate so much. And I'm sad it's over. But not before without having received the professor's congratulations for this project, GlitchView, which meant a lot to me - and to João, who was even introduced to the Professor during the project.

Blog

GLITCHVIEW
WAS BORN

Begins classes in Art and Multimedia Communication, with Professor Hugo Paquete, at ESAP - Month in which the work/project proposal is also launched.

It was asked to create a blog to follow the material of the classes and the evolution of the project. I created a Tumblr and started adding information that seemed relevant to me, until I started introducing GlitchView development.

*later, publications dedicated to the project were copied/added to this new site

With João Bispo, the implementation of the project begins, where the first results of GlitchView are obtained and the evolution of the program that followed (published on Tumblr).

Presentation of the project in class, using the program in a virtual reality (VR) application on the smartphone, together with an appropriate stereoscopy, so that people watching could experience the results of GlitchView in VR.

 

END OF PROJECT IN ACADEMIC CONTEXT

ABOUT THE
PROJECT:
GLITCHVIEW

The concept of this project is already obvious: glitch.

 

The focus was given to glitch art through the databending technique - which consists of manipulating media files (image, video) in order to introduce distortions of various types, often with an unexpected effect.


The initial idea was to experiment with glitch, using different transformations from code. Later, create these effects in stereoscopic images ("stereoscopy" is an imaging technique to create an effect of depth, used in 3D cinema and VR glasses), and see what effect they would have when presented in a VR environment.

 

It was from this plan that the development of GlitchView began.

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